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GENRE(S):
STUDIOS:

PLATFORMS:

ROLE(S):

Hidden Object Adventure

Jolly Bear Games, Inc.

PC | Mac | iOS

Lead Designer | Concept | Storyboards | UI/UX wireframes | Art Direction | Sound Production | Particles & Animations | Scene Creation | Object Creation | Puzzle Design | Map Design | Flow | Narrative

DESCRIPTION:

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This game was my first true narrative design.  I sat down and created the entire world of Snug's Retreat envisioning a shy alchemist who must venture out from his little hiddy-hole and learn to be brave.

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Unfortunately, casual game publishers have a tendency to say casual players don't like fantasy settings.  What started as a sweet, coherent, fantasy game was ripped apart so many times what remains is a shadow of the original.

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Though the story disruption is a sad loss, what I miss most about the original design was the clean UI including hiding our gnome in all the scenes as our helpful hinter.

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The lead artist was Amada Sartor, and she truly deserves as much work as you can throw her way. 

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HODGEPODGE HOLLOW

© 2024 Sarah E. Daniels.  

Work cannot be used, reproduced, or printed without permission of the copyright owner under penalty of law. 

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