
HODGEPODGE HOLLOW
GENRE(S):
STUDIOS:
PLATFORMS:
ROLE(S):
Hidden Object Adventure
Jolly Bear Games, Inc.
PC | Mac | iOS
Lead Designer | Concept | Storyboards | UI/UX wireframes | Art Direction | Sound Production | Particles & Animations | Scene Creation | Object Creation | Puzzle Design | Map Design | Flow | Narrative
DESCRIPTION:
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This game was my first true narrative design. I sat down and created the entire world of Snug's Retreat envisioning a shy alchemist who must venture out from his little hiddy-hole and learn to be brave.
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Unfortunately, casual game publishers have a tendency to say casual players don't like fantasy settings. What started as a sweet, coherent, fantasy game was ripped apart so many times what remains is a shadow of the original.
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Though the story disruption is a sad loss, what I miss most about the original design was the clean UI including hiding our gnome in all the scenes as our helpful hinter.
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The lead artist was Amada Sartor, and she truly deserves as much work as you can throw her way.
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