Narrative Director | Lead Writer | Creative Producer

Humans are hard-wired for narrative. In design, it comes first; it rules every pixel, tap and turn.

As a storyteller, I lean more light than dark with an eye toward redemption. Professionally, my characters live in our practical world. Personally, I prefer realms fantastic and full of possibility.


Here is where we meet. Fall in love. Rage. Wonder. Delight and despair. We are never what we seem. We have secrets; some of us are mad.  Some are just plain silly.

Welcome to my world.


In my career, I enjoy publishing as much as creating. The games below represent released titles with writing and/or narrative direction credits, my ludography is infinitely longer.



Twin Peaks meets Northern Exposure. Everyone has a secret.



Maggie is back and better than ever.



Fixer Upper meets Wheel of Fortune

Cubis Kingdoms

Cubis Kingdoms

Solve puzzles. Save the world.



The cast of the Love Boat are in for rough seas ahead.



Emily and Patrick leave Snuggford, but they can't escape their family drama.

Delicious: Emily's New Beginning

Delicious: Emily's New Beginning

Emily and Patrick take the big step into parenthood. Of course, that doesn't mean Emily will give up her dreams of world domination.



Just when Emily thinks it's safe to relax, she discovers her whole family has come along on her honeymoon.

Campaign Story

Campaign Story

Run for office. Play dirty.

Hodgepodge Hollow

Hodgepodge Hollow

Can you help our hero collect all the potions?





Age of Oracles

Age of Oracles

The Incan Sun

The Incan Sun


Primrose Lake 3 | 2022

Primrose Lake 2 | 2021

Merge Detectives (writing credit) | 2021
Primrose Lake: Twists of Fate | 2020

Lucky Homes (writing credit) | 2020 

Welcome to Primrose Lake | 2019 

Maggie’s Movies: Second Shot | 2019 

Word U | 2018 

Cursed Words | 2018 

Cubis Kingdoms | 2017 

The Love Boat (writing credit) | 2017 

Delicious 11: Emily’s Home Sweet Home | 2015  

Delicious 10: Emily’s New Beginning | 2014  

Kiwi Wonderland | 2014  

Delicious 9: Emily’s Honeymoon Cruise | 2013

Mortimer Beckett 5: The Mystery of Monte Carlo (unshipped)| 2013  

Campaign Story | 2012  

Political Rampage | 2012  

The Candidate (unshipped) | 2012 

Scruffs 2: Return of the Duke |2010 

Rocket Weasel | 2010 

Jet! Set! Go! | 2010 

Chocolatier IV (unshipped)| 2010 

Princess Cruises: The Endless Cruise (unshipped) | 2011 

Hodgepodge Hollow: A Potions Primer | 2011  

Big City Adventure: Vancouver | 2010  

Age of Oracles: Tara’s Journey | 2009  

Big City Adventure: New York | 2009

Undiscovered World: Incan Sun | 2008  

Horatio’s Travels | 2008 

Sally’s Spa | 2008  

Tropix 2: Quest for the Golden Banana | 2008  

Great Secrets: Da Vinci Code | 2008 

Azkend | 2008  

Mortimer Beckett and the Secrets of Spooky Manor | 2007 

Shopping Blocks | 2007
Great Wall of Worlds | 2007

Alice’s Magical Mahjong | 2007

Blood Ties | 2007  

Sally’s Salon | 2007 

Charma: The Land of Enchantment | 2007 

Fab Fashion | 2007  

Burger Rush | 2006

I Love You More Than Spiders


My first picture book, "I Love You More Than Spiders," celebrates the precocious, unflinching malice of small children. Imagine Edward Gorey and Shel Silverstein collaborating on “Grumpy Monkey” or  “The Girl Who Never Made Mistakes.”

These are sample illustrations. A full pdf of the book can be provided upon request.

I'm currently seeking representation.

Professionally, it is all about the written word, but stories come to me in a rush of images. My quiet moments are often occupied with a sketchpad. Here are some samples of my work. Taken as a collective, it appears I like bees, bats and bunny suits.
Tap to Expand.
"Yes, and...". Magical words.
Creative partnerships are the core of my career, and my great joy is leading fellow creatives. Since 2012, I've specialized in NARRATIVE DESIGN directing, writing and editing more than a dozen scripts for long-format, story-driven games. My games have been downloaded hundreds of millions of times worldwide and translated into several languages.

My background is in CREATIVE PRODUCTION for both the commercial photography and video game industries. In most instances, I'm hired as a catalyst, recruited to recharge teams and revitalize story worlds.

For over 20 years, I've partnered with international, creative talent as a publishing liaison for companies like Corbis, RealNetworks, Scripps Media, Gamehouse, Oberon, iWin and Electronic Arts. Among my list of clients are Reuters, NatGeo, Lifetime Television, the ATF, GSN, JamCity, and countless, independent photography and game studios.

My early career is best described as kindness-driven. My professional, non-profit experience includes the Missionaries of Charity, St. Joseph's Foodbank, Shorebank Advisory Services, Pediatric Home Care, and the Earthjustice Legal Defense Fund. Additionally, I've professionally test-driven cars for General Motors and built case files for the Exxon Valdez litigation.

Due to an insatiable curiosity, I've couch-surfed around the globe, from Kenya to Japan, from England to Maui and all points in between. I've sailed the Inside Passage, soloed multiple mountains from the Cascades to the Sangre de Cristos to Haleakala. For four years, I lived on a sailboat in the Puget Sound before single-handedly converting a school bus into an RV which I then drove around the US collecting stories. My goal is to learn something new every day and bring more "yes" into the world for the good of all.

I currently reside in Camden, Maine where I'm working on my first book.
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Reach out. I'm available as a writer, narrative consultant, and development editor for books and games.


Let's make something beautiful together.


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